Grave Domain v1.3.0 #
Circle of Mortality (1) #
- Additionally, your healing on these Creatures allows them to forgo the choice of gaining either 1 Level of Exhaustion or the Stunned condition (See: An Overture of Death and Conditions).
Eyes of the Grave (1) #
- you know the location of any undead within 120 feet of you whether or not they are behind total cover but not if they are protected from divination magic. This sense doesn’t tell you the Creature’s Capabilities, nor their Identity, however if you have encountered the Creature before you learn this information as you identify their particular aura. You can sense undead in this way regardless of if they are invisible, and once you sense them using this feature for the next hour you can see them even if they turn invisible.
Channel Divinity: Path to the Grave (2) #
- As a Reaction to a Creature you can see within 60 feet of you taking damage from an Attack of yours or an Ally’s, you can mark the Creature for termination, causing that Creature to gain Vulnerability to that damage type until the end of your next turn. If the target is resistant to that damage type the target loses that resistance until the end of your next turn, and if the target is immune to that damage type the damage is dealt as Force or Radiant Damage instead.
Sentinel at Death’s Door (6) #
- Additionally the target of this Reaction gains Advantage on their Attack Rolls until the end of your next turn.